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  loggd.life — STORIES WORTH TELLING
  Three angles you can lead with. All true.
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STORY 1 — From a 1-star review to a 4.7-star average
Tag: ★ → 4.7
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My very first App Store review was one star. It hit me harder
than I expected. I kept shipping anyway — and the good reviews
started showing up.

Full version:
When I launched the iPhone app on April 1, 2026, my very first
App Store review was one star. I won't pretend that didn't sting
— I had spent months on the launch. I screenshot it, posted it
on Threads, and kept building. I didn't change what the reviewer
was actually asking me to change (that part is just how the
business works), so this story isn't about fixing a bad app.
It's about not letting one early voice define the whole launch.
Within a few weeks, the good reviews started showing up. As of
May 19, 2026, my average sits at 4.7 stars.


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STORY 2 — €1,400 on ads got me 2 customers. Posting daily got
          me 1,600+
Tag: €1,400 → 1,600+ users
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Early on, I tried Meta and Google ads. Spent €1,400. Got 2
paying customers. Stopped. Started posting on Threads every day.
Six weeks later: 1,600+ iPhone users — for free.

Full version:
In early 2026, I spent €1,400 on Facebook and Google ads,
thinking that was how indie apps grew. The result: roughly 150
signups and only 2 paying customers. I stopped the ads entirely.
Instead, I started posting on Threads every single day — what I
was building, what was working, what wasn't, every signup
number, every revenue figure, every bad review. Six weeks after
I launched the iPhone app in April 2026, I had over 1,600 iPhone
users. Total ad spend in that period: zero.


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STORY 3 — From €14 in my first month to €940+ a month after six
Tag: €14 → €940+
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I knew growth takes time, so the €14 didn't scare me. Six months
and a lot of work later, I'm past €940 a month — on track to
close May above €1k.

Full version:
My first month after launch — December 2025 — I made €14. Total.
I knew growth takes time, so I wasn't panicked, but I also
wasn't complacent. I kept posting, kept shipping, kept charging
from day one (a lesson from my last failed project, where I
never charged anyone). By mid-May 2026 I was past €940, on track
to close the month over €1,000. Running costs are around €90 a
month. Most of the revenue comes from one-time €89 lifetime
purchases, with monthly subscriptions building steadily
underneath. No investors, no loans, no ads. Just six months of
shipping in public, every single day.


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POSTS THAT LANDED — community traction
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Threads · February 2026 · 300K+ views
A short post showing my app — the colorful year-in-review grid
in action. Drove a wave of new signups the day it went viral.
https://www.threads.com/@eusebiu.ba/post/DToFTi7jHez

Threads · March 2026 · 266K+ views · 600+ likes
"Apple rejected my app." The rejection turned into one of my
most-shared posts. Every time a post about the app goes viral,
signups spike.
https://www.threads.com/@eusebiu.ba/post/DWrbWikDFYp

Threads · April 20, 2026 · 1,000+ likes · 500+ comments
"I quit my job to work on loggd.life full-time." Posted the day
it became my full-time job.
https://www.threads.com/@eusebiu.ba/post/DXW_GUEDKU2

Reddit r/SaaS · April 2026 · 87K+ views · 200+ upvotes
"I'm a dev who sucks at marketing. Here's everything I learned
getting to 1,525 users in 2 months." My top post on r/SaaS.
https://www.reddit.com/r/SaaS/comments/1rhv2v2/

Reddit r/SaaS · April 2026 · 46K+ views · 160 upvotes · 250+ comments
"2 months in. 1,486 users. €320 total revenue. Nobody talks
about this phase."
https://www.reddit.com/r/SaaS/comments/1rg24rr/


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Want more stories, an interview, or a review code?
eusebiu@loggd.life · or @eusebiu.ba on Threads
